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View Full Version : A revolution in 'Campaign' play for BoB



RAF74_Buzzsaw
11-01-2009, 07:12 PM
Salute All

We are all used to the concept that campaigns happen in single player, ie. if you want to start with a pilot, and follow his progress, you do that in single player mode.

Systems like SCORCHED EARTH and some of the dogfight mods allow you to do that to a certain extent, but not perfectly.

Oleg has recently put up a post discussing the campaign system he is creating for BoB, a system which allows you to start a campaign online in the same way you could in single player. Some of the comments are in typical 'Olegish', but you can get the idea. He talks about the ideas he has mentioned before, that the differences between dogfight and COOP will break down, you will be able to join a COOP halfway through, or respawn, that you can switch to a ground unit after being shot down, etc. Meanwhile all of your stats are being saved, that is your 'campaign'.

"Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online

However simple Il-2 style dogfight we will keep for novices and their trainings
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....

Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim."

RAF74_Buzzsaw
11-01-2009, 07:50 PM
Salute

This one is take with the sim in motion, you will notice you can't see the props, unlike the other shots we saw. The blurring is apparently designed to imitate what the human eye might see at high speed.

RAF74 Taipan
11-05-2009, 09:34 PM
Good news Buzz. Good to hear it is in alpha.